The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display. Display in DirectX and OpenGL applications.The clients can display any text info in the On-Screen The server provides On-Screen Display support to the client applications.The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it. The server provides 3D acceleration usage statistics to the client applications.The statistics can be rendered in On-Screen Display or provided to client applications connected to the server. Framerate and frametime statistics is being collected for DirectX, OpenGL and VULKAN applications. The server provides framerate and frametime monitoring support to the client applications.GPU temperature in stress tests stays below 70C, hot spot below 80C.ĬPU temperatures in stress tests stay below 78C (Prime95) or 74C (OCCT). Cinebench showed a 22% higher score on Multi Core and 25% higher score on Single core. Together this gives me quite a bit of power boost. I also overclocked my i5 6600K from 3.5 GHz to 4.4 GHz at 1.39V which is stable even with toughest OCCT or Prime 95 stresstests, and XMP profile activated on my RAM (16GB DDR4 2133 Mhz to 3200 MHz). It gives me around 10% gain in average FPS, so quite a nice result I think. I don't know if this is a lot, but I am glad with it. So I downgraded core clock a little bit and the highest combination I can get at stock voltage is +135 MHz Core clock and +275 MHz Memory clock. Then I started overclocking memory clock, but it wasn't even stable at +100, or at +150 with +50mv. I kept voltage at stock and memory clock at 0 and could get core clock to a stable +140. I've tested some more and I do think they were proper crashes because of unstable overclocks.
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